Archive for April, 2008

Ludum Dare #11 - Minimalist

Friday, April 18th, 2008

From the mailing list:

Howdy sports fans,

The theme for Ludum Dare 11 is “Minimalist”.

If you haven’t already, join us by signing up at the blog.

http://www.imitationpickles.org/ludum/

Thanks everyone, and see you in 48.

Compos with cash prizes

Monday, April 14th, 2008

From IndieGames.com:

Here’s a summary of the competitions which developers can participate in and win some money:

Gaming World ($450, 2 weeks)
The easiest of the lot. Make a game in two weeks, and stand a chance to win USD $300. All development tools are accepted, but creation must include pandas (among other rules). Final submission date is 28th of April. First and second runner ups get USD $100 and $50 respectively. (forums)

Eegra 1st Annual Game Making Shinding (USD $2,500, 3 months)
Eegra is offering cash prizes worth a total of AUD $2,750 (roughly USD $2,500) for first to third place finishers in their 1st Annual Game Makin’ Shindig Competition. Contest runs for three months, with 8th of July set as the final submission date. Entrants are advised to read the Terms and Conditions plus Guidelines for Entry before considering participation.

The Dobbs Challenge (USD $10,000, 2 months)
Microsoft is giving away USD $10,000 just for modifying games using the trial version of Visual Studio 2008. That’s a lot of money for a couple of weeks’ coding.

10 Indie, Student Game Competitions
A list of ten indie and student game competitions that would interest developers who are keen on getting a little attention for their projects or releases.

The rundown (unranked) points to ten events throughout the world in which indie game developers and students can show their works to compete for cash prizes, as well as that first big break in the industry.

Ludum Dare #11 - April 18-20th - Final Announcement

Sunday, April 13th, 2008

From the mailing list:

Ludum Dare 11 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.

Theme voting has begun as of NOW! There will be three rounds of voting (one each day) where we rank various groups of themes. On the last two days I will take the top results from each of those rounds and combine them for the Final Round. Check the website each day for new theme voting links!

Website: http://www.imitationpickles.org/ludum/
Rules: http://www.imitationpickles.org/ludum/wiki/start
IRC : #ludumdare on irc.afternet.org
April 11-18th - Registration and Theme Voting
April 18 at 7pm PST and runs until the 20th at 7pm PST

Hope to see you there!

-Phil

Ludum Dare #11 - Less than 2 weeks away!

Saturday, April 5th, 2008

The next compo is coming up very soon. From the mailing list:

Ludum Dare 11 is coming! Ludum Dare is a regular community driven game development competition. The goal is, given a theme and 48 hours, to develop a game from scratch. Ludum Dare aims to encourage game design experimentation, and provide a platform to develop and practice rapid game prototyping.

Website: http://www.imitationpickles.org/ludum/

Rules: http://www.imitationpickles.org/ludum/wiki/start

IRC : #ludumdare on irc.afternet.org

April 11-18th - Registration and Theme Voting*

April 18 at 7pm PST and runs until the 20th at 7pm PSTHope to see you there!

-Phil

 

*the theme voting will be done in batches almost every day that week. So keep checking back. The final round of voting will be during the 48 hours prior to the compo. If you want to influence what is in those batches, edit http://www.imitationpickles.org/ludum/wiki/ld11:themes and if you think there are themes in that list that are so awful people shouldn’t be force to bother voting on them, join the irc channel and get some folks to agree with you and you can remove them. Lousy and redundant themes will be removed by the ThemeMaster.